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Durak Card Game Introduction VideoОбучалка как запоминать карты ДУРАК ОН-ЛАЙН
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Cute Avatars. The suit of the card flipped up is the trump suit for the round. The object of the game is to avoid being the last player with cards.
During game play, there are attackers and a defender. The first attacker is the player with the lowest trump card. The first defender is the player left of the first attacker.
An attack consists of a player playing a card into the middle. A defense is made by beating the card played. The defender must place a higher card to beat the attack.
Any card with the trump suit beats cards, not of the trump suit. If a trump suit is the original card played, any higher trump suit can defeat that card.
If no trump suit is played, each play is determined by the highest ranking card. The defender should place their card on top of the attacker's original play.
In this case, the attacker has won and moves on to the player to the left of the beaten defender. If the defender can beat, or match, the attacking cards the turn moves to the rest of the players in the game.
Each player may play on the attacking cards, and the defender must try to beat each attack. This goes on until the cards in the attacking pile reach the number of cards in the defender's hand.
So if the defending player has 6 cards in their hand, the attack may continue until the attacking pile has 6 cards. If the defender is unable to beat the added cards, they must take all the cards in the pile.
If the defender can beat each attacking card, the cards then go to the discard pile and are not used for the rest of the game.
If the attacker wins the round, the turn then goes to the player to the left of the attacker, and they begin a new attack on the player to their left.
The same applies if after the defender picks up, the attackers give too many additional cards: the defender only accepts six attack cards in total including any beaten cards ; the remainder are given back to the attackers.
In practice an attacker may play several cards at once, provided that all are legal. For example an attacker might begin by playing two sixes, rather than playing one six, waiting for it to be beaten or picked up, and then producing the other six.
There is no real point in doing playing more than one card at a time, except to speed up the game; the same cards could equally well be played singly.
In fact, attacking with more than one card gives the defender the advantage of seeing more of the attack before deciding whether and how to try to beat the cards.
After a bout is complete, all players who have fewer than six cards must if possible replenish their hands to six by drawing sufficient cards from the top of the talon.
The attacker replenishes first, then the other players who joined in the attack, in clockwise order, and finally the defender.
If there are not enough cards in the talon to go around, cards are drawn as usual until it is exhausted.
It may be that some of the later players do not draw any cards. The face up trump is drawn as the last card of the talon.
After the talon is exhausted, the play continues without drawing. If you are dealt the lowest trump the six or if you draw it from the talon, you are allowed to exchange it for the face up trump, placing your six of trumps under the talon and adding the turned up trump to your hand, at any time before the talon is exhausted.
The six of trumps can only be exchanged by its original holder; if you acquire it from another player as one of the cards you pick up when attacked you cannot exchange it for the turned up trump.
If a player draws the trump 6 while replenishing, it can be swapped for the turned up trump even if that would be drawn by another player before the next bout.
Even if another player has already drawn the turned up trump, the player who drew the six can still demand to exchange it provided that the bout after the one which exhausted the talon has not yet begun.
The general direction of play is clockwise, and for the first bout, the attacker is the player to the dealer's left. The defender is the next player in turn after the attacker - normally the player to the attacker's left.
If an attack is beaten off, the defender becomes the next attacker, and the next player in turn is the new defender.
If an attack succeeds, the defender does not get a turn to attack. The new attacker is the next player in turn after the defender, and the new defender is the player after that.
Examples : In the following examples there are four players: North and South are partners against East and West.
Hearts are trumps and it is West's turn to attack North. As players run out of cards they drop out of the play, and the other players continue.
The effect of this on the sequence of play is slightly different depending on whether the game is being played individually or with partnerships:.
The principle is the same as with four players, but the effect can seem confusing at first. Fortunately, this play of three against two rarely lasts for many turns.
In the example above, if a second player of the W-N-SE team runs out of cards next, the remaining player will take the turns of all three team members, the other team continuing to play in rotation.
If on the other hand, one of the NW-E-S players runs out of cards, the play reduces to two against two. The sequence of play among the four players will depend on which player runs out of cards and when.
The principle remains the same: that the remaining players take turns to play for their team. Notice that in this case the four surviving players happen to be arranged with partners sitting next to each other, rather than opposite.
When a third player drops out, the situation becomes straightforward. Either one team has lost, or the game has become two against one, with the two players playing alternately for their team.
When playing as individuals, the game continues after the talon is exhausted until at the end of a bout, only one player has any cards left.
The defender now becomes the new attacker, and the player to their left becomes the new defender and must beat all cards played by the attacker.
Passing is not allowed if the new defender has fewer cards in their hand than would be in the passed attack.
In games involving four or fewer players, it is possible for the attack to pass all the way around the table, so that the original attacker ends up defending against their own attack.
One variation of passing called proyezdnoy "season ticket" allows a defender who holds the trump of the same rank to simply show the card to pass the attack on and become the new attacker.
The holder of the trump card of the same rank may play it at any time during the attack. If playing with fewer than 4 players, it is possible for the attack to be passed all the way around and come back to the holder of the trump card again.
In this case the holder cannot show or the same card again in order to pass the attack a second time.
From Wikipedia, the free encyclopedia. Durak A game of regular durak in progress 1 — deck, 2 — first attacker, 3 — defender, 4 — next attacker.
Retrieved Non trick-taking card games. Shuffling Cutting Glossary of card game terms. Cribbage Costly Colours Ninety-nine Noddy.
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